An Ability is a special trait introduced in Generation III that each individual Pokémon have that cause special effects. This is a list of all the known abilities.
A [ ]
Ability
Description
Gen.
Adaptability
Doubles the power of the move, if the type of the Pokémon matches the type of the move.
IV
Aftermath
When fainting because of a direct attack, causes damage equal to 1/4 of his max HP to the inflicting opponent.
IV
Air Lock
Nullify the effects caused by weather change on the entire battle field.
III
Analytic
Boosts move power when the Pokémon moves last.
V
Anger Point
Raises attack stat to its max level when a Pokémon if afflicted with a critical-hit.
IV
Anticipation
Detects if the opponent has supper effective moves or one-hit KO moves.
IV
Arena Trap
Prevents foe from switching Pokémon or escaping. Not effective against Flying-types and Pokémon with the Levitate ability.
III
B [ ]
Ability
Description
Gen.
Bad Dreams
If the opponent is asleep, it loses health every turn.
IV
Battle Armor
Prevents your opponent from gaining a critical hit on you.
III
Big Pecks
Protects the Pokémon from Defense-lowering attacks.
V
Blaze
Increases the strength of Fire-type moves by 1.5x when HP falls below 1/3 of its max HP.
III
C [ ]
Ability
Description
Gen.
Cacophony
Avoids sound-based moves.
III
Chlorophyll
Doubles speed when it's sunny.
III
Clear Body
Defends against moves that lower stats.
III
Cloud Nine
Prevents all Pokémon in battle from being affected by weather conditions.
III
Color Change
Changes Pokémon's type to match the type of a move that hits it.
III
Compoundeyes
Increases accuracy by 30%.
III
Contrary
Makes stat changes have an opposite effect.
V
Cursed Body
May disable a move used on the Pokémon.
V
Cute Charm
When attacked with a direct attack, contact with the Pokémon may cause infatuation.
III
D [ ]
Ability
Description
Gen.
Damp
Stops moves like Selfdestruct and Explosion . The ability Aftermath doesn't work either.
III
Defeatist
Lowers stats when HP becomes half or less.
V
Defiant
When its stats are lowered its Attack increases.
V
Download
Adjusts power according to the foe’s lowest defensive stat.
IV
Drizzle
Changes weather to rain during battle.
III
Drought
Changes weather to strong sunlight during battle.
III
Dry Skin
Restores HP without receiving damage when attacked by Water-type moves. Recovers HP every turn when it is raining.
IV
E [ ]
Ability
Description
Gen.
Early Bird
Recovers from Sleep more quickly.
III
Effect Spore
Afflicts opponent with a Poison, Paralyze or Sleep condition 30% of the time when attacking a Pokémon directly.
III
F [ ]
Ability
Description
Gen.
Filter
Decreases the damage received from super effective moves.
IV
Flame Body
Afflicts opponent with a Burn condition 30% of the time when attacking Pokémon directly.
III
Flare Boost
Powers up special attacks by 1.5× when burned.
V
Flash Fire
Protects from receiving Fire-type moves and increases the strength of Fire-type moves by 1.5x.
III
Flower Gift
Increases user and allies' attack and special defense by 1.5x when it's sunny.
IV
Forecast
Allows Pokémon to a form and type that's connected to weather (strong Sunlight = Fire-type, Rain = Water-type, Hail = Ice-type, Sandstorm - Normal-type)
III
Forewarn
Determines what moves the foe has.
IV
Friend Guard
Reduces damage done to allies.
V
Frisk
Allows Pokémon to know opponent's held item when sent out on the battle field. When 2 opponent Pokémon are there, it will be selected randomly from the two.
IV
G [ ]
Ability
Description
Gen.
Gluttony
Uses an HP recovering berry before HP goes down too low.
IV
Guts
Raises attack by 1.5x when suffering from status condition.
III
H [ ]
Ability
Description
Gen.
Harvest
May create another Berry after one is used.
V
Healer
May heal an ally's status conditions.
V
Heatproof
Halves the damage inflicted on the Pokémon by opponent's Fire-type moves and by having the burn condition.
IV
Heavy Metal
Doubles the Pokémon's weight.
V
Honey Gather
Sometimes gathers Honey during battles.
IV
Huge Power
Raises attack. Halved when ability is lost.
III
Hustle
Raises attack by 1.5x but lowers physical attack accuracy to 80%.
III
Hydration
Recovers from status conditions at the end of the turn when it is raining.
IV
Hyper Cutter
Prevents effects that reduce the Pokémon's attack power.
III
I [ ]
Ability
Description
Gen.
Ice Body
Restores HP gradually when the weather is "Hail".
IV
Illuminate
Prevents from being afflicted with the Sleep condition.
III
Illusion
Comes out disguised as the Pokémon in back.
V
Immunity
Protects from the Poison condition.
III
Imposter
It transforms itself into the Pokémon it is facing.
V
Infiltrator
Passes through the foe's barrier and strikes.
V
Inner Focus
Prevents Flinch condition.
III
Insomnia
Prevents from being inflicted with the Sleep condition.
III
Intimidate
Upon entering the battle the user of this ability lowers the opponent's attack by 1.
III
Iron Barbs
Inflicts damage to the Pokémon on contact.
V
Iron Fist
Increases power of Punching moves.
IV
J [ ]
Ability
Description
Gen.
Justified
Raises Attack when hit by a Dark-type move.
V
K [ ]
Ability
Description
Gen.
Keen Eye
Prevents opponent from lowering user's accuracy.
III
Klutz
Prevents effective items from being effective in battles.
IV
L [ ]
Ability
Description
Gen.
Leaf Guard
Prevents Pokémon from falling into certain conditions when the weather is strong sunlight.
IV
Levitate
Protects from Ground-type moves.
III
Light Metal
Halves the Pokémon's weight.
V
Lightningrod
Draws Electric-type attacks away from partner to Pokémon when it's in a two-on-two battle.
III
Limber
Prevents from being inflicted with the Paralyze condition.
III
Liquid Ooze
Inflicts damage on opponent when they use a healing move that absorbs HP.
III
M [ ]
Ability
Description
Gen.
Magic Bounce
Reflects status-changing moves.
V
Magic Guard
Prevents all moves (except direct attacks) from decreasing HP.
III
Magma Armor
Prevents Pokémon from receiving the Freeze condition.
III
Magnet Pull
Prevents Steel-type opponents from escaping (does not work on own party).
III
Marvel Scale
Increases defense by 1.5x when affected by status conditions.
III
Minus
Multiplies special attack by 1.5x when positively charged Pokémon is also in battle.
III
Mold Breaker
Allows Pokémon to use moves without being affected by opponent's abilities.
IV
Moody
Raises one stat and lowers another.
V
Motor Drive
Increases speed by 1 when receiving Electric-type moves, but no damage will be inflicted on the Pokémon.
IV
Moxie
Boosts Attack after knocking out any Pokémon.
V
Multiscale
Reduces damage when HP is full.
V
Multitype
Changes type to match the held Plate.
IV
Mummy
Contact with this Pokémon spreads this Ability.
V
N [ ]
Ability
Description
Gen.
Natural Cure
Heals status conditions when withdrawn from battle.
III
No Guard
Makes each others' move land without fail.
III
Normalize
Changes all four of the Pokémon's moves to Normal-type.
IV
O [ ]
Ability
Description
Gen.
Oblivious
Prevents the attracted condition.
III
Overcoat
Protects the Pokémon from damage from weather.
V
Overgrow
Increases the strength of Grass-type moves by 1.5x when HP falls below 1/3 of its max HP.
III
Own Tempo
Protects from the confused condition.
III
P [ ]
Ability
Description
Gen.
Pickpocket
Steals an item when hit by another Pokémon.
V
Pick-Up
Occasionally picks up items during battles.
III
Plus
Multiplies special attack power by 1.5 when negatively charged Pokémon is also in battle.
III
Poison Heal
Restores HP every turn when poisoned.
IV
Poison Point
When attacked with a direct attack, causes opponent to be poisoned with a 30% probability.
III
Poison Touch
May poison targets when a Pokémon makes contact.
V
Prankster
Gives priority to a status move.
V
Pressure
When attacked, PP of opponent's move is decreased by 2.
III
Pure Power
Raises attack. Halved when ability is lost.
III
Q [ ]
Ability
Description
Gen.
Quick Feet
Multiples speed when in certain conditions (Poison, Paralysis, Burn, Freezing, Sleep, Badly Poisoned). Ignores the effect of Paralysis.
IV
R [ ]
Ability
Description
Gen.
Rain Dish
Recovers HP every turn when it's raining during battle.
III
Rattled
Some move types scare it and boost its Speed.
V
Reckless
When using a move with a backlash effect, it increases the power.
IV
Regenerator
Restores a little HP when withdrawn from battle.
V
Rivalry
Raises attack towards the same-gender opponents. Lowers it towards opposite gender opponents.
IV
Rock Head
Prevents from suffering the effects of moves like Take Down and Double-Edge .
III
Rough Skin
Causes opponent's HP to decrease when opponent attacks Pokémon directly.
III
Run Away
Lets all Pokémon flee except for Trainer battles.
III
S [ ]
Ability
Description
Gen.
Sand Force
Boosts certain moves' power in a sandstorm.
V
Sand Rush
Boosts the Pokémon's Speed in a sandstorm.
V
Sand Stream
Upon entering the battle the user creates a Sandstorm.
III
Sand Veil
Raises accuracy when a Sandstorm occurs.
III
Sap Sipper
Boosts Attack when hit by a Grass-type move.
V
Scrappy
Makes it possible to attack Ghost-type opponent with Normal-type moves.
IV
Serene Grace
Doubles the probability of producing the move's additional effects.
III
Shadow Tag
Prevents foe from changing Pokémon or escaping.
III
Shed Skin
Heals status conditions in each turn with a 1/3 probability.
III
Sheer Force
Removes added effects to increase move damage.
V
Shell Armor
Helps Pokémon avoid critical hits.
III
Shield Dust
Defends against additional effects of moves.
III
Simple
Doubles stat changes.
IV
Skill Link
Makes consecutive moves last to limit.
IV
Slow Start
Halves attack and speed during the first five turns of battle.
IV
Sniper
Increases the damage of the move when it is a critical hit.
IV
Snow Cloak
Raises evasiveness when the weather is "Hail".
IV
Snow Warning
Makes it Hail upon entering the battle.
IV
Solar Power
Multiplies special attack, but lowers HP when the weather is strong sunlight.
IV
Solid Rock
Adjusts the damage of "Super effective" hit to 3/4 of the usual.
IV
Soundproof
Defends against sound moves like Uproar and Sing .
III
Speed Boost
Increase Pokémon's speed every turn.
III
Stall
Makes Pokémon attack last.
IV
Static
When attacked with a direct attack, causes opponent to be Paralyzed with a 30% probability.
III
Steadfast
Raises speed by 1 every time opponent flinches.
IV
Stench
No effect in battle. Makes it less probable to come across wild Pokémon.
III
Sticky Hold
Prevents theft of items.
III
Storm Drain
Draws all Water-type move to Pokémon in two-on-two battles.
IV
Sturdy
Defends against one-hit-knockout moves like Horn Drill and Sheer Cold . In Generation V it prevents any move from knocking out the Pokémon in one hit if HP is max.
III
Suction Cups
Defends against moves that makes the Pokémon switch in and out such as Whirlpool and Roar .
III
Super Luck
Makes it more probable that the Pokémon produces a critical hit.
IV
Swarm
Increases the strength of Bug-type moves by 1.5x when HP falls below 1/3 of its max HP.
III
Swift Swim
Doubles speed when it is raining.
III
Synchronize
Makes opponent suffer from the same status conditions when the user is inflicted with the Poison, Paralyze or Burn condition.
III
T [ ]
Ability
Description
Gen.
Tangled Feet
Raises accuracy when Confused.
IV
Technician
Raise the power of moves that are less than 60 in power by 1.5x.
IV
Telepathy
Anticipates an ally's attack and dodges it.
V
Teravolt
Moves can be used regardless of Abilities.
V
Thick Fat
Halves the damage inflicted on the user by the opponent's Fire and Ice-type moves.
III
Tinted Lens
Boosts "not very effective" moves against opponents.
IV
Torrent
Increases the strength of Water-type moves by 1.5x when HP falls below 1/3 of its max HP.
III
Toxic Boost
Powers up physical attacks when poisoned.
V
Trace
Gives the Pokémon the same ability as the opponent's.
III
Truant
Pokémon can only move every other turn.
III
Turboblaze
Moves can be used regardless of Abilities.
V
U [ ]
Ability
Description
Gen.
Unaware
Pokémon is unaffected by opponent's stat changes.
IV
Unburden
Doubles speed when the Pokémon runs out of items. Speed will return to normal if the Pokémon has items again.
IV
Unnerve
Makes the foe nervous and unable to eat Berries.
V
V [ ]
Ability
Description
Gen.
Victory Star
Boosts the accuracy of its allies and itself.
V
Vital Spirit
Prevents Pokémon from getting a Sleep condition.
III
Volt Absorb
Restores Pokémon's HP when Pokémon is attacked by Electric-type attacks.
III
W [ ]
Ability
Description
Gen.
Water Absorb
Restores Pokémon's HP when Pokémon is attacked by Water-type attacks.
III
Water Veil
Protects Pokémon from the Burn condition.
III
Weak Armor
Physical attacks lower Defense and raise Speed.
V
White Smoke
Prevents from being affected by opponent moves and abilities that lower stats.
III
Wonder Guard
Prevents all damage, except from "super effective" hits.
III
Wonder Skin
Makes status-changing moves more likely to miss.
V
Z [ ]
Ability
Description
Gen.
Zen Mode
Changes the Pokémon's shape when HP is halved.
V