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The Pokéathlon Dome

The Pokéathlon Dome is a location in Johto found in Pokémon HeartGold and SoulSilver, west of the National Park. It is the place where Pokéathlon competitions are held.

Competitions[]

The player plays different athletic mini-games with three Pokémon. There are five different courses:

  • Speed Course
  • Power Course
  • Skill Course
  • Stamina Course
  • Jump Course

There are also ten different events. In each even you need to use two different skills for something, for exmple you need Stamina and Power for Block Smash. No Pokémon are banned from the Pokéathlon events and certain Pokémon specialise in different skills, for example Flying Pokéemon specialise in Jumping. You can use ApriJuice to improve skills. Using ApriJuice will however decrease some stats and wears off after a while.

Outside[]

Many trainers can be seen with their Pokémon, practicing for the Pokéathlon's various competitions. A women on the west side of the area will give away an Apricorn Box, and afterwards will sell Aprijuice.

The Aprijuice Stand sells a variety of Aprijuice which change on a daily basis. The price of the drinks are determined on how famous in Trainers selling them are.

Inside[]

A vending machine is located in the northwest corner of the main Pokéathlon floor. This vending machine is unique as it allows the player to also purchase items with Athlete Points.

The Athlete Shop, located at the far right counter, allows for the points earned from competing in Pokéathlons to be traded for various items, with each iten only avaliable to be bought once per day. The item listing changes on a day-to-day basis.

In the Basement there are four rooms where information about the player's Pokémon can be seen.

In the Solidarity Room the player can see his or her point records in every course, and which Pokémon team was used to obtain each record. A score of 420 in a course earns a Collective Trophy.

The Trust Room is unlocked by earning all five course medals. In this room the player can see all the medals obtained for each individual Pokémon species. A Trust Trophy is earned by getting a certain number of Pokémon species to Medalist (all 5 medals) status. A trophy is earned upon reaching 1, 2, 5, 10, 25, 50, 75, 100, 150 and 200 different medalist Pokémon.

The Potential Room is unlocked by having at least one Medalist Pokémon. The player can see a top 5 list of scores in each event, and the Pokémon used to obtain the event. The player can also see how many times he or she has plated each event in single-player or link mode.

The Friendship Room is unlocked by beating all the preset 1st records seen in the Potential Room. This room simply has a golden statue of the player, as well as statues of the last Pokémon team the player won the Pokéathlon with. If the player checks their statue, he or she will see their global Pokéathlon score, as well as their global Pokéathlon Trophy count. As the global Pokéathlon score increases past certain milestones, the player is awarded Friendship trophies.

Events[]

In the Potential Room, there is a trainer with a Dodrio who gives tips regarding each event. He details each event for each course. The following descriptions are taken directly from his in-game dialogue. Each event appears in two courses with the exception of Circle Push, Lamp Jump, Disc Catch, Ring Drop and Snow Throw. There are a total of 10 different events.


Speed Course

  • Hurdle Dash
    • In Hurdle Dash, timing is everything. Your Pokemon will pick up speed if you let them wait until the last moment before they jump the hurdles.
  • Pennant Capture
    • This event is not only about the pennants on the beach, but also about the ones other Pokemon have collected. If you bump into them from behind, they will be knocked down and your Pokemon will grab their pennants. that's the way experts fight.
  • Relay Run
    • Relay Run requires well-timed switching. Did you notice that Pokemon start to sweat a little when they become tired? It also indicates they have slowed down a lot. You shouldn't allow them to sweat. Switching before they start to sweat, that is the key.


Power Course

  • Block Smash
    • Block Smash is not just about smashing. Did you ever notice that sometimes there are small cracks in the blocks? Well, if you can hit those cracks, they break real fast! If you can aim at cracks in a row, your Pokemon will feel great and they'll show great potential. One more thing... When you make them switch, flick your Pokemon upwards for a quicker switch.
  • Circle Push
    • The key is to push other Pokemon out of the circles... which may be obvious. Actually, your Pokemon can push harder if you pick the right moment to tell them to push. So you might be able to push back powerful Pokemon if you give frequent instructions to push.
  • Goal Roll
    • Goal Roll requires the skills of a Pokeathlete. The situation changes every second, but stay calm as you instruct your Pokemon. Positioning is key. I recommend keeping one at your own goal to protect it, one in the middle of the field for flexibility and one in front of the goal you want to roll the ball into.


Jump Course

  • Lamp Jump
    • Lamp Jump is not only about jumping. There are three Pokemon bouncing together, so one Pokemon can't jump well if another comes down right when the other wants to go up in the air. Letting them jump at the right time is the key.
  • Disc Catch
    • Disc Catch is about how long you can wait until you catch the discs. Bird Pokemon can move around in the air, so it'll be easier to catch discs if you form a team of bird Pokemon.
  • Hurdle Dash
    • In Hurdle Dash, timing is everything. Your Pokemon will pick up speed if you let them wait until the last moment before they jump the hurdles.


Stamina Course

  • Ring Drop
    • It's not easy to aim for the top by just tackling a lot in Ring Drop. Do you know what a 'Body Attack' is? I call it a Body Attack, anyway... Your Pokemon can actually jump as it moves forward. If you can let your Pokemon Body Attack others, you can drop them off the ring altogether!
  • Relay Run
    • Relay Run requires well-timed switching. Did you notice that Pokemon start to sweat a little when they become tired? It also indicates they have slowed down a lot. You shouldn't allow them to sweat. Switching before they start to sweat, that is the key.
  • Block Smash
    • Block Smash is not just about smashing. Did you ever notice that sometimes there are small cracks in the blocks? Well, if you can hit those cracks, they break real fast! If you can aim at cracks in a row, your Pokemon will feel great and they'll show great potential. One more thing... When you make them switch, flick your Pokemon upwards for a quicker switch.


Skill Course

  • Snow Throw
    • Snow Throw is not just about smashing. Are you making sure the snowballs are big? Bigger snowballs have a better chance of making other Pokemon fall down. You can also block other snowballs from hitting your Pokemon by having your Pokemon hold on to some snowballs.
  • Goal Roll
    • Goal Roll requires the skills of a Pokeathlete. The situation changes every second, but stay calm as you instruct your Pokemon. Positioning is key. I recommend keeping one at your own goal to protect it, one in the middle of the field for flexibility and one in front of the goal you want to roll the ball into.
  • Pennant Capture
    • This event is not only about the pennants on the beach, but also about the ones other Pokemon have collected. If you bump into them from behind, they will be knocked down and your Pokemon will grab their pennants. that's the way experts fight.
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