Confused, also known as Confusion, is a Status Effect without a symbol and will wear off after an amount of turns.
Contents
Main Series
Generation I
The Pokémon has a 50% chance of hurting itself, even if the attack is non-damaging. This lasts for 1 to 4 turns. Recalling the Pokémon or switching it out.
Generation II
Same as in Generation I.
Generation III
Same as in Generation I.
Ducks swirl around the Confused Pokémon.
Generation IV
Same as in Generation I.
Generation V
Same as in Generation I.
Causes
Moves
- Chatter - Can confuse based on volume: Quiet: 1%, Medium: 11%, Loud: 31% of the time will Confuse.
- Confusion - Has a 10% chance of Confusing.
- Psybeam - Has a 10% chance of Confusing.
- Signal Beam - Has a 10% chance of Confusing.
- Dizzy Punch Has a 20% chance of Confusing.
- Rock Climb - Has a 20% chance of Confusing.
- Water Pulse - Has a 20% chance of Confusing.
- DynamicPunch - Confuses on contact.
- Confuse Ray - Confuses on contact.
- Supersonic - Confuses on contact.
- Sweet Kiss - Confuses on contact.
- Teeter Dance - Confuses on contact.
- Swagger - Raises attack and confuses on contact.
- Flatter - Raises attack and Confuses on contact.
- Outrage - Confuses user.
- Thrash - Confuses user.
- Petal Dance - Confuses user.
Items
- Berserk Gene
Cures, Immunity, and Prevention
Items
- Full Heal
- Full Restore
- Heal Powder
- Old Gateau
- Lava Cookie
- Sacred Ash
- Yellow Flute
- Bitter Berry
- Lum Berry
- Miracle Berry
- Persim Berry
Moves
- Safeguard
- Rest
- Refresh
Abilities
- Own Tempo
Other
When a Confused Pokémon is switched out or recalled, it will lose the Confusion.
Console Series
Pokémon Stadium
The Pokémon has a 50% chance of hurting itself, even if the attack is non-damaging. This lasts for 1 to 4 turns. Recalling the Pokémon or switching it out.
Pokémon Stadium 2
Same as Pokémon Stadium.
Pokémon Battle Revolution
The Pokémon has a 50% chance of hurting itself, even if the attack is non-damaging. This lasts for 1 to 4 turns. Recalling the Pokémon or switching it out.
Side Games
Pokémon TCG series
Both games follow the rules of the Trading Card Game. If a Pokémon is confused, you must flip a coin before attacking. If on Heads, you may proceed with the attack. On Tails, place three damage counters on the Pokémon. Unless replaced with Asleep or Paralyzed, it is only cured by retreating or evolving. When the Pokémon is Confused, it is turned upside-down.
Trading Card Game
If a Pokémon is confused, you must flip a coin before attacking. If on Heads, you may proceed with the attack. On Tails, place three damage counters on the Pokémon. Unless replaced with Asleep or Paralyzed, it is only cured by retreating or evolving. When the Pokémon is Confused, it is turned upside-down.