| This article is missing an image. Please help the Azurilland Wiki by adding one. |
| Charge じゅうでん Charge
| |
|---|---|
| File:Charge Move Game.png | |
| General Information | |
| Type: | |
| Generation: | II |
| Battle Data | |
| Category | Status |
| Power: | — |
| Accuracy: | —% |
| PP: | 20* |
| Effects: | User |
| Secondary Effect: | None |
| Priority: | 0 |
| Contact: | No |
| Affected by | |
| Magic Coat: | No |
| Bright Powder: | No |
| Protect/Detect: | No |
| Snatch: | Yes |
| King's Rock: | No |
| Contest data | |
| Pokémon Contests RSE | |
| Type: | Smart |
| Appeal: | 2 ♥♥ |
| Jam: | 0 |
| Super Contests DPPt | |
| Type: | Smart |
| Appeal: | 0 |
Charge is a Electric-type move. It doubles the power of Electric type moves.
Effect[]
In Battle[]
Generation III[]
Charges power to boost the electric move used next.
Generation IV[]
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Contests[]
The user gets triple the points if it's the same type as the previous move.
Super Contests[]
Earn double the score in the next turn.
